Fans who are hungry for some mind-cracking mysteries have been anxious about the release of Sherlock Holmes: Chapter One. The good news is that the PS4 version of the game is on its way slated for an April 28 release. However, Xbox One owners will not be able to get Sherlock Holmes: Chapter One on their console.
Frogwares, the studio behind Sherlock Holmes: Chapter one, gave a statement that the game was delayed on PS4 and Xbox one so that they could do some improvements and optimizations. But thanks to the war raging on between Russia and Ukraine, the Xbox One release was put on an indefinite hiatus. Frogwares is based on Ukraine so fans who have been waiting and already pre-ordered the game would recieve a full refund.
The statement from Frogwares reads;
'From September of last year right until February of 2022, we worked hard on optimising our game for PC and both old and current generation consoles. During that time we discovered that the scope of the work was bigger than assessed. So last year we made the decision to release the PS5 and Xbox series X|S versions first, and work on optimizing the old gen versions.
'After the validation of Chapter One on current-gen in October, we kept on working on optimizing the PS4 and Xbox One versions. We've tried to squeeze out as much from the old gens as possible. A lot of invisible work was done, but also as visible as changes to the map of the city on the PS4 and Xbox One versions so that the game could run smoother (we cut certain alleyways, shortcuts, etc). And as we were getting closer and closer to finalizing those versions, war happened.
'To say that the war made an impact on us is probably the understatement of the decade. Keeping our personal and mental situation out of this, the war impacted us from a production point of view heavily. From where we stand now, with the resources and manpower that we have, we can release the PS4 version of Chapter One on April 28th. However, we have to postpone the Xbox One version.
'To say we're not happy about this is putting it subtly. We want to see our games on as many platforms as possible. We see that there are a lot of you waiting for the Xbox One version. We're also disappointed because we've invested time and money in this version which is put on hold indefinitely. It's also money lost from potential future income which is important for an independent studio like us.'